#ifndef SPRITEDATA_H
#define SPRITEDATA_H

#include <QString>
#include "spritetypedef.h"

class SpriteData
{
public:
    SpriteData();
    ~SpriteData();

    QString spritename;
    QString imagepakname;

    int imagepart_num;
    ST_imagePart* image_parts;

    int cdpart_num;
    ST_cdPart* cd_parts;

    int image_frame_num;
    ST_indexs* ifs;

    int cd_frame_num;
    ST_indexs* cfs;

    int anime_num;
    ST_anime* animes;

};

#endif // SPRITEDATA_H
